BFBC2 Interview mit dem Audio Director
Auf der Webseite
designingsound.org ist ein Interview mit dem Audio Director von
Battlefield: Bad Company 2 erschienen. DICEs Audio Director Stefan Strandberg beantwortet darin viele Fragen über die Erstellung der vielen Soundeffekte, die in Bad Company 2 einen hohen Standard gesetzt haben. Das ganze ist auf Englisch und beinhaltet auch einige Bilder vom "Aufnahme-Set".
Ein Ausschnitt:
Designing Sound: Stefan, please give us an introduction of you and your career, and tell us how you get started in the game audio industry.
Stefan Strandberg: I think the moment when I actually started in this industry was the moment when I started noticing sounds in games, and especially bad ones. The thing is, I don’t want to notice them, I really don’t. This was 12 years ago and I expected complete experiences but the majority of the games I wanted to play were lacking fundamentals in the sound department.
I really could not stand it. I wanted to play, but instead I started designing and replacing sounds in existing games. I was working with music production at the time and expanded into working as a freelance sound designer for commercials, web and games. 7 years ago I started at DICE working with Rallisport Challenge 2 and from there on it has been more or less Battlefield audio production to this date.
Quelle:
zum Interview






0.0/60votesVoting statistics:
| Rate | Percentage | Votes |
|---|
| 6 | 0% | 0 |
| 5 | 0% | 0 |
| 4 | 0% | 0 |
| 3 | 0% | 0 |
| 2 | 0% | 0 |
| 1 | 0% | 0 |
Tags: Audio,
Bad Company 2,
Battlefield,
DICE,
Featurette,
ingame,
PC,
Shooter,
Sound,
Technik,
XBOX 360
[#Games #Movies #News] BFBC2 Interview mit dem Audio Director – http://gm-blogging.de/2010/03/30/bfbc2-i...